Two months breaking ice (in under five minutes) (by Cassandra Brooks)
IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing game experiences through peripheral projected illusions.
IllumiRoom: Peripheral Projected Illusions for Interactive Experiences (by MicrosoftResearch)
Sparkles and Wine - Teaser (by Nacho Guzman)
The SOCCKET is a portable generator in the form of a size 5 soccer ball. Its internal mechanism takes the kinetic energy from rolling and converts and stores it as electrical energy. After the game is finished, the included single bulb LED lamp can be plugged into the ball to provide hours of light from just minutes of play.
Uncharted Play presents the sOccket (by soccket)
You can for example gain energy from the power supply of a coffee machine, a cell phone or the catenary of a train by holding the harvester directly into the electromagnetic field whose strenght is indicated by a LED on the top of the harvester.
Electromagnetic Harvester (by Dennis Siegel)
The Instrument is a textile interface for movement. An open source hardware that has open purpose and usage, being able to be freely folded, twisted, tightened and manipulated in various contexts to generate real time digital data of its movement.
Nama Instrument (by Luiz Zanotello)
GravitySpace: Tracking Users and Their Poses in a Smart Room Using a Pressure-Sensing Floor (by Dominik Schmidt)
During a blizzard, I pointed a video projector out the window and projected a movie onto the snow. These are the results in motion, and you can also see high-resolution stills at http://www.flickr.com/photos/brianmaffitt/sets/72157632720594609/detail/
Projector Snow (by Brian Maffitt)
Mike Friton is a freelance shoemaker, weaver, paper sculptor and innovator with over 30 years of experience at Nike. His innovations are responsible for many elements of athletic footwear that people wear today. Each of his crafts informs one another and he is constantly exploring the fringes of his field. Mike’s work is a great example of how non-traditional methods of exploring one’s craft can lead to unique end results.
The Innovator (by Cineastas)
Li Hongbo - Pure White Paper (by Dominik Mersch Gallery)
Profilograph (after Dürer) (by Pablo Garcia)
Incredible footage of BBC cameraman and hungry polar bear (by jonmillsswns)
This video is part of a set of web usability tests, focused on drinking customers, conducted by Three Sheets Market Research. To view more, discuss the research or learn more about our services, please visit us at threesheetsresearch.com.
The statistics about drinking and online social networks are telling. 76% of British Facebook users are tipsy in their photos. 80% in the U.S. are drunk when using Facebook after 9PM. 95% of active Twitter users can’t remember anything they’ve tweeted on Saturday nights. We wonder why social networks bother to test designs on anyone BUT drunken users.
This photographer was attacked by a polar bear while shooting a documentary for the BBC in Norway!
Fortunately, he was in a pod that let him see out.
You can now add polar bear selfie to your photo bucket list.
Instasnapchatgram or it didn’t happen.